Iku

j.sc200 Electric Sign "Thunder Drum Shot"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16+2 f18–41 (first of 9 projectiles)17 f (after release)59 fn/an/an/a300 ×5 · 1087 total-0.25 orb (block) / -0.05 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a45
Damage per hit300 ×5
Total vs dummy1087 (corner hit run)

Hitstop and untech of the first projectile to hit (object 850/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.

No body hitboxTotal 59 fSpellflash 40 f (after frame 16)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Spellflash 40 f (after frame 16)
  • Melee invul 16 f
  • Bullet invul 16 f
  • Grab invul 16 f
  • Counter-hit state 1–15, 17–19 f