Iku

sc200 Electric Sign "Thunder Drum Shot"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16+2 f18–41 (first of 9 projectiles)12 f (after release)54 f+60n/a+149300 ×5 · 1205 total-0.25 orb (block) / -0.05 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)140 f92 f45
Damage per hit300 ×5
Total vs dummy1205 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 850/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.

No body hitboxTotal 54 fSpellflash 40 f (after frame 16)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 140 f
  • Blockstun 92 f
  • Spellflash 40 f (after frame 16)
  • Melee invul 16 f
  • Bullet invul 16 f
  • Grab invul 16 f
  • Counter-hit state 1–15, 17–19 f