Ikusc200 Electric Sign "Thunder Drum Shot"
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|
| 16+2 f | 18–41 (first of 9 projectiles) | 12 f (after release) | 54 f | +60 | n/a | +149 | 300 ×5 · 1205 total | -0.25 orb (block) / -0.05 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 140 f | 92 f | 45 |
| Damage per hit | 300 ×5 |
|---|
| Total vs dummy | 1205 (midscreen hit run) |
|---|
Hitstop and untech of the first projectile to hit (object 850/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.
No body hitboxTotal 54 fSpellflash 40 f (after frame 16)
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 140 f
- Blockstun 92 f
- Spellflash 40 f (after frame 16)
- Melee invul 16 f
- Bullet invul 16 f
- Grab invul 16 f
- Counter-hit state 1–15, 17–19 f