Frame data
Iku
j.8A
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 12 f | 12–27 | 28 f | 55 f | n/a | n/a | n/a | 300 ×4 · 939 total | -0.5 orb (wrong block) / -0.25 orb (air block) | 5 / 5 | 5 / 5 | n/a | n/a | 45 |
| Damage per hit | 300 ×4 |
|---|---|
| Total vs dummy | 939 (corner hit run) |
Startup 12 fActive 16 fRecovery 28 fTotal 55 f
Skill/spell
Normals
- Hitstop on hit 5 / 5
- Hitstop on block 5 / 5
- Untech 45
- Must block high 12–27 f
- Skill/spell cancel 12–55 (hit/block, estimate)
- Normal cancel → j.B normals, j.C normals 12–55 (hit/block, estimate)
- Counter-hit state 1–27 f