Frame data
Iku
j.6[C]
Charged: button held 12 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 40 f (projectile) | 40–65 (first of 5 projectiles) | 46 f (after release) | 86 f | n/a | n/a | n/a | 300 | -0.25 orb (block) | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | n/a | n/a | 45 |
Hitstop and untech of the first projectile to hit (object 801/3); self is the projectile's own stop.
No body hitboxTotal 86 f
Skill/spell
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Skill/spell cancel 42–86 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 52–86 (hit/block, estimate)
- Counter-hit state 1–41 f