Frame data
Iku
j.6C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 f (projectile) | 15–40 (first of 4 projectiles) | 46 f (after release) | 61 f | n/a | n/a | n/a | 300 ×4 · 923 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | n/a | n/a | 45 |
| Damage per hit | 300 ×4 |
|---|---|
| Total vs dummy | 923 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/3); self is the projectile's own stop.
No body hitboxTotal 61 f
Skill/spell
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Skill/spell cancel 17–61 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 27–61 (hit/block, estimate)
- Counter-hit state 1–16 f