Iku

j.6C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15 f (projectile)15–40 (first of 4 projectiles)46 f (after release)61 fn/an/an/a300 ×4 · 923 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a45
Damage per hit300 ×4
Total vs dummy923 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/3); self is the projectile's own stop.

No body hitboxTotal 61 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Skill/spell cancel 17–61 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 27–61 (hit/block, estimate)
  • Counter-hit state 1–16 f