Iku

j.5[C]

Charged: button held 22 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
50 f (projectile)50–109 (first of 5 projectiles)46 f (after release)96 fn/an/an/a300-0.3 orb (block) / -0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a45

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.

No body hitboxTotal 96 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Skill/spell cancel 52–96 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 62–96 (hit/block, estimate)
  • Counter-hit state 1–51 f