Frame data
Iku
j.5B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 19 f (projectile) | 19–72 (first of 5 projectiles) | 39 f (after release) | 58 f | n/a | n/a | n/a | 300 ×3 · 833 total | -0.3 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | n/a | n/a | 25 |
| Damage per hit | 300 ×3 |
|---|---|
| Total vs dummy | 833 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop. Hit properties: the same for all 3 hits.
No body hitboxTotal 58 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 25
- Skill/spell cancel 19–58 (hit/block, estimate)
- Normal cancel → j.C normals 19–58 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 31–58 (hit/block, estimate)
- Counter-hit state 1–18 f