Iku

j.2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
24 f (projectile)24–91 (first of 15 projectiles)2 f (after release)71 fn/an/an/a700 / 100 · 772 total-1 orb (block) / -0.13 orb (block) per hit10 / 1010 / 10n/an/a45
Damage per hit700 / 100
Total vs dummy772 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/5); self is the projectile's own stop. Hit properties: the same for all 12 hits.

No body hitboxTotal 71 f
Skill/spell
Air
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 45
  • Skill/spell cancel 24–71 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 42–71 (hit/block, estimate)
  • Counter-hit state 1–23 f