Frame data
Iku
j.2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 24 f (projectile) | 24–91 (first of 15 projectiles) | 2 f (after release) | 71 f | n/a | n/a | n/a | 700 / 100 · 772 total | -1 orb (block) / -0.13 orb (block) per hit | 10 / 10 | 10 / 10 | n/a | n/a | 45 |
| Damage per hit | 700 / 100 |
|---|---|
| Total vs dummy | 772 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/5); self is the projectile's own stop. Hit properties: the same for all 12 hits.
No body hitboxTotal 71 f
Skill/spell
Air
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 45
- Skill/spell cancel 24–71 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 42–71 (hit/block, estimate)
- Counter-hit state 1–23 f