Iku

j.2[B]

Charged: button held 11 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
39 f (projectile)39–84 (first of 9 projectiles)39 f (after release)78 fn/an/an/a300 ×3 · 830 total-0.3 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a25
Damage per hit300 ×3
Total vs dummy830 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop. Hit properties: the same for all 3 hits.

No body hitboxTotal 78 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 25
  • Skill/spell cancel 39–78 (hit/block, estimate)
  • Normal cancel → j.C normals 39–78 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 51–78 (hit/block, estimate)
  • Counter-hit state 1–38 f