Frame data
Iku
6[C]
Charged: button held 12 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 40 f (projectile) | 40–65 (first of 5 projectiles) | 41 f (after release) | 81 f | -10 | n/a | +63 | 300 ×5 · 1093 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 79 f | 32 f | 45 |
| Damage per hit | 300 ×5 |
|---|---|
| Total vs dummy | 1093 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/3); self is the projectile's own stop.
No body hitboxTotal 81 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 79 f
- Blockstun 32 f
- Skill/spell cancel 42–81 (hit/block, estimate)
- HJ cancel 52–81 (also on whiff, estimate)
- Backdash cancel 52–81 (hit/block, estimate)
- Counter-hit state 1–41 f