Iku

6[C]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
40 f (projectile)40–65 (first of 5 projectiles)41 f (after release)81 f-10n/a+63300 ×5 · 1093 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)79 f32 f45
Damage per hit300 ×5
Total vs dummy1093 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/3); self is the projectile's own stop.

No body hitboxTotal 81 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 79 f
  • Blockstun 32 f
  • Skill/spell cancel 42–81 (hit/block, estimate)
  • HJ cancel 52–81 (also on whiff, estimate)
  • Backdash cancel 52–81 (hit/block, estimate)
  • Counter-hit state 1–41 f