Frame data
Iku
6C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 f (projectile) | 15–40 (first of 4 projectiles) | 41 f (after release) | 56 f | -11 | n/a | +62 | 300 ×4 · 923 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 78 f | 31 f | 45 |
| Damage per hit | 300 ×4 |
|---|---|
| Total vs dummy | 923 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/3); self is the projectile's own stop.
No body hitboxTotal 56 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 78 f
- Blockstun 31 f
- Skill/spell cancel 17–56 (hit/block, estimate)
- HJ cancel 27–56 (also on whiff, estimate)
- Backdash cancel 27–56 (hit/block, estimate)
- Counter-hit state 1–16 f