Iku

6C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15 f (projectile)15–40 (first of 4 projectiles)41 f (after release)56 f-11n/a+62300 ×4 · 923 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)78 f31 f45
Damage per hit300 ×4
Total vs dummy923 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/3); self is the projectile's own stop.

No body hitboxTotal 56 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 78 f
  • Blockstun 31 f
  • Skill/spell cancel 17–56 (hit/block, estimate)
  • HJ cancel 27–56 (also on whiff, estimate)
  • Backdash cancel 27–56 (hit/block, estimate)
  • Counter-hit state 1–16 f