Iku

6[B]

Charged: button held 11 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
39 f (projectile)39–58 (first of 9 projectiles)32 f (after release)71 f-2n/a+1300 ×9 · 2052 total-0.3 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)34 f31 f25
Damage per hit300 ×9
Total vs dummy2052 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop. Hit properties: the same for all 3 hits.

No body hitboxTotal 71 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 25
  • Hitstun 34 f
  • Blockstun 31 f
  • Skill/spell cancel 39–71 (hit/block, estimate)
  • Normal cancel → C normals 39–71 (hit/block, estimate)
  • HJ cancel 45–71 (also on whiff, estimate)
  • Backdash cancel 45–71 (hit/block, estimate)
  • Counter-hit state 1–38 f