Frame data
Iku
5[C]
Charged: button held 22 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50 f (projectile) | 50–109 (first of 5 projectiles) | 41 f (after release) | 91 f | -11 | n/a | -8 | 300 | -0.3 orb (block) / -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 34 f | 31 f | 45 |
Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.
No body hitboxTotal 91 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 34 f
- Blockstun 31 f
- Skill/spell cancel 52–91 (hit/block, estimate)
- HJ cancel 62–91 (also on whiff, estimate)
- Backdash cancel 62–91 (hit/block, estimate)
- Counter-hit state 1–51 f