Iku

5[C]

Charged: button held 22 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
50 f (projectile)50–109 (first of 5 projectiles)41 f (after release)91 f-11n/a-8300-0.3 orb (block) / -0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)34 f31 f45

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.

No body hitboxTotal 91 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 34 f
  • Blockstun 31 f
  • Skill/spell cancel 52–91 (hit/block, estimate)
  • HJ cancel 62–91 (also on whiff, estimate)
  • Backdash cancel 62–91 (hit/block, estimate)
  • Counter-hit state 1–51 f