Iku

5C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
25 f (projectile)25–84 (first of 5 projectiles)41 f (after release)66 f+49n/a+7300 ×2 · 576 total-0.3 orb (block) / -0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)49 f91 f45
Damage per hit300 ×2
Total vs dummy576 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.

No body hitboxTotal 66 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 49 f
  • Blockstun 91 f
  • Skill/spell cancel 27–66 (hit/block, estimate)
  • HJ cancel 37–66 (also on whiff, estimate)
  • Backdash cancel 37–66 (hit/block, estimate)
  • Counter-hit state 1–26 f