Frame data
Iku
5A[A]
Charged: button held 24 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 f | 14–15 | 0 f | 15 f | -5 | +1 | +92 | 550 ×2 · 1362 total | n/a | 10 / 10 | 10 / 10 | 121 f | 50 f | 30 |
| Damage per hit | 550 ×2 |
|---|---|
| Total vs dummy | 1362 (corner hit run) |
Startup 14 fActive 2 fRecovery 0 fTotal 15 f
Skill/spell
Normals
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 30
- Hitstun 121 f
- Blockstun 50 f
- Air unblockable 14–15 f
- Skill/spell cancel 14–15 (hit/block, estimate)
- Normal cancel → B normals, C normals 14–15 (hit/block, estimate)
- Counter-hit state 1–15 f