Iku

5A[A]

Charged: button held 24 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
14 f14–150 f15 f-5+1+92550 ×2 · 1362 totaln/a10 / 1010 / 10121 f50 f30
Damage per hit550 ×2
Total vs dummy1362 (corner hit run)
Startup 14 fActive 2 fRecovery 0 fTotal 15 f
Skill/spell
Normals
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 30
  • Hitstun 121 f
  • Blockstun 50 f
  • Air unblockable 14–15 f
  • Skill/spell cancel 14–15 (hit/block, estimate)
  • Normal cancel → B normals, C normals 14–15 (hit/block, estimate)
  • Counter-hit state 1–15 f