Frame data
Iku
2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 22 f (projectile) | 22–111 (projectile) | 58 f (after release) | 80 f | +20 | n/a | +97 | 300 ×3 · 738 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | 130 f | 72 f | 50 |
| Damage per hit | 300 ×3 |
|---|---|
| Total vs dummy | 738 (retried hit run) |
Hitstop and untech of the first projectile to hit (object 802/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 80 f
Skill/spell
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 50
- Hitstun 130 f
- Blockstun 72 f
- Skill/spell cancel 25–80 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 40–70 (hit/block, estimate)
- Counter-hit state 1–24 f