Iku

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
22 f (projectile)22–111 (projectile)58 f (after release)80 f+20n/a+97300 ×3 · 738 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)130 f72 f50
Damage per hit300 ×3
Total vs dummy738 (retried hit run)

Hitstop and untech of the first projectile to hit (object 802/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 80 f
Skill/spell
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 50
  • Hitstun 130 f
  • Blockstun 72 f
  • Skill/spell cancel 25–80 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 40–70 (hit/block, estimate)
  • Counter-hit state 1–24 f