Iku

2[B]

Charged: button held 11 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
38 f (projectile)38–99 (first of 5 projectiles)30 f (after release)68 f0n/a+3300 ×5 · 1303 total-0.3 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)34 f31 f25
Damage per hit300 ×5
Total vs dummy1303 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop. Hit properties: the same for all 3 hits.

No body hitboxTotal 68 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 25
  • Hitstun 34 f
  • Blockstun 31 f
  • Skill/spell cancel 38–68 (hit/block, estimate)
  • Normal cancel → C normals 38–68 (hit/block, estimate)
  • HJ cancel 44–68 (also on whiff, estimate)
  • Backdash cancel 44–68 (hit/block, estimate)
  • Counter-hit state 1–37 f