Frame data
Iku
236[C] Dragon God's Strike
Charged: button held 11 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 38 f (projectile) | 38–65 (projectile) | 52 f (after release) | 90 f | 0 | n/a | +111 | 440 ×5 · 1557 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 138 f | 53 f | 60 |
| Damage per hit | 440 ×5 |
|---|---|
| Total vs dummy | 1557 (retried hit run) |
Hitstop and untech of the first projectile to hit (object 815/4); self is the projectile's own stop. Hit properties: the same for all 17 hits.
No body hitboxTotal 90 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 60
- Hitstun 138 f
- Blockstun 53 f
- Skill/spell cancel 41–90 (spells only, hit/block, estimate)
- Skill-to-skill cancel 41–90 (hit/block, estimate)
- HJ cancel 51–90 (also on whiff, estimate)
- Backdash cancel 51–90 (hit/block, estimate)
- Counter-hit state 1–40 f