Frame data
Iku
236C Dragon God's Strike
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 18 f (projectile) | 18–45 (projectile) | 52 f (after release) | 70 f | -1 | n/a | +111 | 440 ×3 · 1050 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 6 (opponent +6) | 124 f | 38 f | 60 |
| Damage per hit | 440 ×3 |
|---|---|
| Total vs dummy | 1050 (retried hit run) |
Hitstop and untech of the first projectile to hit (object 815/3); self is the projectile's own stop. Hit properties: the same for all 17 hits.
No body hitboxTotal 70 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 6 (opponent +6)
- Untech 60
- Hitstun 124 f
- Blockstun 38 f
- Skill/spell cancel 21–70 (spells only, hit/block, estimate)
- Skill-to-skill cancel 21–70 (hit/block, estimate)
- HJ cancel 31–70 (also on whiff, estimate)
- Backdash cancel 31–70 (hit/block, estimate)
- Counter-hit state 1–20 f