Frame data
Iku
214[C] Dragon God's Lightning Flash
Charged: button held 18 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 59 f (projectile) | 59–111 (first of 8 projectiles) | 32 f (after release) | 97 f | +3 | n/a | +75 | 330 ×2 · 573 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 84 f | 38 f | 45 |
| Damage per hit | 330 ×2 |
|---|---|
| Total vs dummy | 573 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 818/0); self is the projectile's own stop.
No body hitboxTotal 97 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 84 f
- Blockstun 38 f
- Skill/spell cancel 68–97 (spells only, hit/block, estimate)
- Skill-to-skill cancel 68–97 (hit/block, estimate)
- HJ cancel 68–97 (also on whiff, estimate)
- Backdash cancel 68–97 (hit/block, estimate)
- Counter-hit state 1–47 f