Iku

214[B] Electrostatic Guided Missile

Charged: button held 56 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
22 f (projectile)22–227 (projectile)74 f (after release)96 f+8n/a+36800-0.5 orb (block)10 / 1010 / 1085 f62 f45

Hitstop and untech of the first projectile to hit (object 813/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.

No body hitboxTotal 96 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 45
  • Hitstun 85 f
  • Blockstun 62 f
  • Skill/spell cancel 67–96 (spells only, hit/block, estimate)
  • Skill-to-skill cancel 67–96 (hit/block, estimate)
  • HJ cancel 67–96 (also on whiff, estimate)
  • Backdash cancel 67–96 (hit/block, estimate)
  • Counter-hit state 1–21 f