Frame data
Iku
214[B] Electrostatic Guided Missile
Charged: button held 56 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 22 f (projectile) | 22–227 (projectile) | 74 f (after release) | 96 f | +8 | n/a | +36 | 800 | -0.5 orb (block) | 10 / 10 | 10 / 10 | 85 f | 62 f | 45 |
Hitstop and untech of the first projectile to hit (object 813/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.
No body hitboxTotal 96 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 45
- Hitstun 85 f
- Blockstun 62 f
- Skill/spell cancel 67–96 (spells only, hit/block, estimate)
- Skill-to-skill cancel 67–96 (hit/block, estimate)
- HJ cancel 67–96 (also on whiff, estimate)
- Backdash cancel 67–96 (hit/block, estimate)
- Counter-hit state 1–21 f