Frame data
Iku
214B Electrostatic Guided Missile
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 22 f (projectile) | 22–201 (projectile) | 44 f (after release) | 66 f | -14 | n/a | +66 | 800 | -0.5 orb (block) | 10 / 10 | 10 / 10 | 85 f | 31 f | 45 |
Hitstop and untech of the first projectile to hit (object 813/0); self is the projectile's own stop. Hit properties: the same for all 12 hits.
No body hitboxTotal 66 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 45
- Hitstun 85 f
- Blockstun 31 f
- Skill/spell cancel 37–66 (spells only, hit/block, estimate)
- Skill-to-skill cancel 37–66 (hit/block, estimate)
- HJ cancel 37–66 (also on whiff, estimate)
- Backdash cancel 37–66 (hit/block, estimate)
- Counter-hit state 1–21 f