Frame data
Alice
j.6B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 32 f (projectile) | 45–74 (first of 8 projectiles) | 4 f (after release) | 70 f | n/a | n/a | n/a | 100 ×2 · 197 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | n/a | n/a | 30 |
| Damage per hit | 100 ×2 |
|---|---|
| Total vs dummy | 197 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 804/0); self is the projectile's own stop.
No body hitboxTotal 70 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 30
- Skill/spell cancel 21–70 (hit/block, estimate)
- Normal cancel → j.C normals 21–70 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 33–70 (hit/block, estimate)
- Counter-hit state 1–16 f