Alice

j.6B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
32 f (projectile)45–74 (first of 8 projectiles)4 f (after release)70 fn/an/an/a100 ×2 · 197 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)n/an/a30
Damage per hit100 ×2
Total vs dummy197 (corner hit run)

Hitstop and untech of the first projectile to hit (object 804/0); self is the projectile's own stop.

No body hitboxTotal 70 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 30
  • Skill/spell cancel 21–70 (hit/block, estimate)
  • Normal cancel → j.C normals 21–70 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 33–70 (hit/block, estimate)
  • Counter-hit state 1–16 f