Frame data
Alice
j.623[C] Volatile Doll
Charged: button held 10 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 57 f (projectile) | 57–59 (first of 4 projectiles) | 32 f (after release) | 100 f | n/a | n/a | n/a | 500 ×2 · 860 total | -0.35 orb (block) per hit | 0 / 0 | 0 / 0 | n/a | n/a | 60 |
| Damage per hit | 500 ×2 |
|---|---|
| Total vs dummy | 860 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 815/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 100 f
Skill/spell
Skill chain
Air
- Hitstop on hit 0 / 0
- Hitstop on block 0 / 0
- Untech 60
- Skill/spell cancel 34–100 (spells only, hit/block, estimate)
- Skill-to-skill cancel 34–100 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 59–88 (hit/block, estimate)
- Counter-hit state 1–33 f