Alice

j.623[C] Volatile Doll

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
57 f (projectile)57–59 (first of 4 projectiles)32 f (after release)100 fn/an/an/a500 ×2 · 860 total-0.35 orb (block) per hit0 / 00 / 0n/an/a60
Damage per hit500 ×2
Total vs dummy860 (corner hit run)

Hitstop and untech of the first projectile to hit (object 815/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 100 f
Skill/spell
Skill chain
Air
  • Hitstop on hit 0 / 0
  • Hitstop on block 0 / 0
  • Untech 60
  • Skill/spell cancel 34–100 (spells only, hit/block, estimate)
  • Skill-to-skill cancel 34–100 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 59–88 (hit/block, estimate)
  • Counter-hit state 1–33 f