Frame data
Alice
j.623[B] Volatile Doll
Charged: button held 10 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 51 f (projectile) | 51–53 (first of 4 projectiles) | 45 f (after release) | 100 f | n/a | n/a | n/a | 500 ×3 · 1175 total | -0.35 orb (block) per hit | 0 / 0 | 0 / 0 | n/a | n/a | 60 |
| Damage per hit | 500 ×3 |
|---|---|
| Total vs dummy | 1175 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 815/2); self is the projectile's own stop.
No body hitboxTotal 100 f
Skill/spell
Skill chain
Air
- Hitstop on hit 0 / 0
- Hitstop on block 0 / 0
- Untech 60
- Skill/spell cancel 34–100 (spells only, hit/block, estimate)
- Skill-to-skill cancel 34–100 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 59–88 (hit/block, estimate)
- Counter-hit state 1–33 f