Alice

j.2[C]

Charged: button held 28 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
67 f (projectile)67–95 (projectile)39 f (after release)74 fn/an/an/a300 ×4 · 1131 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a60
Damage per hit300 ×4
Total vs dummy1131 (corner hit run)

Hitstop and untech of the first projectile to hit (object 807/0); self is the projectile's own stop.

No body hitboxTotal 74 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 60
  • Skill/spell cancel 18–28, 63–74 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 59–74 (hit/block, estimate)
  • Counter-hit state 1–10, 29–42 f