Frame data
Alice
j.236B Doll Ambush
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 103 f (projectile) | 103–113 (first of 4 projectiles) | 57 f (after release) | 77 f | n/a | n/a | n/a | 352 | -0.25 orb (block) | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | n/a | n/a | 60 |
Hitstop and untech of the first projectile to hit (object 812/12); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 77 f
Skill/spell
Skill chain
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 60
- Skill/spell cancel 20–77 (spells only, hit/block, estimate)
- Skill-to-skill cancel 20–77 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 44–77 (hit/block, estimate)
- Counter-hit state 1–19 f