Alice

f.5A

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
11 f (projectile)11–34 (projectile)45 f (after release)52 f-40-2150 ×6 · 844 total-0.25 orb (wrong block) / -0.13 orb (air block) per hit0 / 3 (opponent +3)0 / 3 (opponent +3)40 f38 f25
Damage per hit150 ×6
Total vs dummy844 (corner hit run)

Hitstop and untech of the first projectile to hit (object 849/2); self is the projectile's own stop. Hit properties: the same for all 6 hits.

No body hitboxTotal 52 f
Skill/spell
Normals
  • Hitstop on hit 0 / 3 (opponent +3)
  • Hitstop on block 0 / 3 (opponent +3)
  • Untech 25
  • Hitstun 40 f
  • Blockstun 38 f
  • Skill/spell cancel 13–52 (hit/block, estimate)
  • Normal cancel → 6A, 3A, B normals, C normals 13–52 (hit/block, estimate)
  • Counter-hit state 1–16 f