Alice

6C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
95 f (projectile)95–136 (first of 8 projectiles)29 f (after release)40 f+110n/a+102150 ×7 · 946 total-0.18 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)40 f54 f30
Damage per hit150 ×7
Total vs dummy946 (corner hit run)

Hitstop and untech of the first projectile to hit (object 806/0); self is the projectile's own stop.

No body hitboxTotal 40 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 30
  • Hitstun 40 f
  • Blockstun 54 f
  • Skill/spell cancel 15–40 (hit/block, estimate)
  • HJ cancel 21–40 (also on whiff, estimate)
  • Backdash cancel 21–40 (hit/block, estimate)
  • Counter-hit state 1–10 f