Frame data
Alice
6B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 22 f (projectile) | 37–66 (first of 8 projectiles) | 8 f (after release) | 66 f | -7 | n/a | +3 | 100 ×8 · 737 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | 48 f | 38 f | 30 |
| Damage per hit | 100 ×8 |
|---|---|
| Total vs dummy | 737 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 804/0); self is the projectile's own stop.
No body hitboxTotal 66 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 30
- Hitstun 48 f
- Blockstun 38 f
- Skill/spell cancel 9–66 (hit/block, estimate)
- Normal cancel → C normals 9–66 (hit/block, estimate)
- HJ cancel 17–66 (also on whiff, estimate)
- Backdash cancel 17–66 (hit/block, estimate)
- Counter-hit state 1–8 f