Alice

6B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
22 f (projectile)37–66 (first of 8 projectiles)8 f (after release)66 f-7n/a+3100 ×8 · 737 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)48 f38 f30
Damage per hit100 ×8
Total vs dummy737 (corner hit run)

Hitstop and untech of the first projectile to hit (object 804/0); self is the projectile's own stop.

No body hitboxTotal 66 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 30
  • Hitstun 48 f
  • Blockstun 38 f
  • Skill/spell cancel 9–66 (hit/block, estimate)
  • Normal cancel → C normals 9–66 (hit/block, estimate)
  • HJ cancel 17–66 (also on whiff, estimate)
  • Backdash cancel 17–66 (hit/block, estimate)
  • Counter-hit state 1–8 f