Alice

4C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
98 f (projectile)98–158 (first of 8 projectiles)35 f (after release)52 f+104n/a+114150 ×7 · 945 total-0.18 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)48 f38 f30
Damage per hit150 ×7
Total vs dummy945 (corner hit run)

Hitstop and untech of the first projectile to hit (object 806/0); self is the projectile's own stop.

No body hitboxTotal 52 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 30
  • Hitstun 48 f
  • Blockstun 38 f
  • Skill/spell cancel 20–52 (hit/block, estimate)
  • HJ cancel 35–52 (also on whiff, estimate)
  • Backdash cancel 35–52 (hit/block, estimate)
  • Counter-hit state 1–19 f