Frame data
Alice
4C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 98 f (projectile) | 98–158 (first of 8 projectiles) | 35 f (after release) | 52 f | +104 | n/a | +114 | 150 ×7 · 945 total | -0.18 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | 48 f | 38 f | 30 |
| Damage per hit | 150 ×7 |
|---|---|
| Total vs dummy | 945 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 806/0); self is the projectile's own stop.
No body hitboxTotal 52 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 30
- Hitstun 48 f
- Blockstun 38 f
- Skill/spell cancel 20–52 (hit/block, estimate)
- HJ cancel 35–52 (also on whiff, estimate)
- Backdash cancel 35–52 (hit/block, estimate)
- Counter-hit state 1–19 f