Frame data
Alice
3A
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 f (projectile) | 15–18 (first of 5 projectiles) | 24 f (after release) | 50 f | -11 | -15 | +101 | 250 ×5 · 925 total | -0.25 orb (wrong block) / -0.13 orb (air block) per hit | 0 / 2 (opponent +2) | 0 / 2 (opponent +2) | 111 f | 25 f | 60 |
| Damage per hit | 250 ×5 |
|---|---|
| Total vs dummy | 925 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 849/12); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 50 f
Skill/spell
Normals
- Hitstop on hit 0 / 2 (opponent +2)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 60
- Hitstun 111 f
- Blockstun 25 f
- Skill/spell cancel 15–50 (hit/block, estimate)
- Normal cancel → B normals, C normals 15–50 (hit/block, estimate)
- Counter-hit state 1–14 f