Alice

3A

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15 f (projectile)15–18 (first of 5 projectiles)24 f (after release)50 f-11-15+101250 ×5 · 925 total-0.25 orb (wrong block) / -0.13 orb (air block) per hit0 / 2 (opponent +2)0 / 2 (opponent +2)111 f25 f60
Damage per hit250 ×5
Total vs dummy925 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 849/12); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 50 f
Skill/spell
Normals
  • Hitstop on hit 0 / 2 (opponent +2)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 60
  • Hitstun 111 f
  • Blockstun 25 f
  • Skill/spell cancel 15–50 (hit/block, estimate)
  • Normal cancel → B normals, C normals 15–50 (hit/block, estimate)
  • Counter-hit state 1–14 f