Frame data
Alice
2[C]
Charged: button held 46 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 82 f (projectile) | 82–110 (projectile) | 21 f (after release) | 71 f | +56 | n/a | +128 | 300 ×4 · 1131 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 92 f | 46 f | 60 |
| Damage per hit | 300 ×4 |
|---|---|
| Total vs dummy | 1131 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 807/0); self is the projectile's own stop.
No body hitboxTotal 71 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 60
- Hitstun 92 f
- Blockstun 46 f
- Skill/spell cancel 19–46, 64–71 (hit/block, estimate)
- HJ cancel 27–46, 64–71 (also on whiff, estimate)
- Backdash cancel 27–46, 64–71 (hit/block, estimate)
- Counter-hit state 1–16 f