Alice

2[C]

Charged: button held 46 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
82 f (projectile)82–110 (projectile)21 f (after release)71 f+56n/a+128300 ×4 · 1131 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)92 f46 f60
Damage per hit300 ×4
Total vs dummy1131 (corner hit run)

Hitstop and untech of the first projectile to hit (object 807/0); self is the projectile's own stop.

No body hitboxTotal 71 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 60
  • Hitstun 92 f
  • Blockstun 46 f
  • Skill/spell cancel 19–46, 64–71 (hit/block, estimate)
  • HJ cancel 27–46, 64–71 (also on whiff, estimate)
  • Backdash cancel 27–46, 64–71 (hit/block, estimate)
  • Counter-hit state 1–16 f