Alice

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
99 f (projectile)99–159 (first of 8 projectiles)31 f (after release)46 f+102n/a+119150 ×5 · 698 total-0.18 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)40 f23 f30
Damage per hit150 ×5
Total vs dummy698 (corner hit run)

Hitstop and untech of the first projectile to hit (object 806/0); self is the projectile's own stop.

No body hitboxTotal 46 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 30
  • Hitstun 40 f
  • Blockstun 23 f
  • Skill/spell cancel 19–46 (hit/block, estimate)
  • HJ cancel 27–46 (also on whiff, estimate)
  • Backdash cancel 27–46 (hit/block, estimate)
  • Counter-hit state 1–16 f