Frame data
Alice
2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 99 f (projectile) | 99–159 (first of 8 projectiles) | 31 f (after release) | 46 f | +102 | n/a | +119 | 150 ×5 · 698 total | -0.18 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | 40 f | 23 f | 30 |
| Damage per hit | 150 ×5 |
|---|---|
| Total vs dummy | 698 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 806/0); self is the projectile's own stop.
No body hitboxTotal 46 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 30
- Hitstun 40 f
- Blockstun 23 f
- Skill/spell cancel 19–46 (hit/block, estimate)
- HJ cancel 27–46 (also on whiff, estimate)
- Backdash cancel 27–46 (hit/block, estimate)
- Counter-hit state 1–16 f