Frame data
Alice
2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16 f (projectile) | 16–55 (projectile) | 55 f (after release) | 71 f | -4 | n/a | -2 | 200 ×5 · 947 total | -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | 54 f | 52 f | 45 |
| Damage per hit | 200 ×5 |
|---|---|
| Total vs dummy | 947 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/10); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 71 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 45
- Hitstun 54 f
- Blockstun 52 f
- Skill/spell cancel 11–71 (hit/block, estimate)
- Normal cancel → C normals 11–71 (hit/block, estimate)
- HJ cancel 21–71 (also on whiff, estimate)
- Backdash cancel 21–71 (hit/block, estimate)
- Counter-hit state 1–10 f