Alice

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16 f (projectile)16–55 (projectile)55 f (after release)71 f-4n/a-2200 ×5 · 947 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)54 f52 f45
Damage per hit200 ×5
Total vs dummy947 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/10); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 71 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 45
  • Hitstun 54 f
  • Blockstun 52 f
  • Skill/spell cancel 11–71 (hit/block, estimate)
  • Normal cancel → C normals 11–71 (hit/block, estimate)
  • HJ cancel 21–71 (also on whiff, estimate)
  • Backdash cancel 21–71 (hit/block, estimate)
  • Counter-hit state 1–10 f