Frame data
Alice
236B Doll Placement
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 f (projectile) | 41–121 (projectile) | 29 f (after release) | 40 f | +37 | n/a | +39 | 250 ×4 · 916 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 39 f | 37 f | 50 |
| Damage per hit | 250 ×4 |
|---|---|
| Total vs dummy | 916 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 4 hits.
No body hitboxTotal 40 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 50
- Hitstun 39 f
- Blockstun 37 f
- Skill/spell cancel 11–40 (spells only, hit/block, estimate)
- Skill-to-skill cancel 11–40 (hit/block, estimate)
- HJ cancel 26–40 (also on whiff, estimate)
- Backdash cancel 26–40 (hit/block, estimate)
- Counter-hit state 1–10 f