Alice

236B Doll Placement

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
41 f (projectile)41–121 (projectile)29 f (after release)40 f+37n/a+39250 ×4 · 916 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)39 f37 f50
Damage per hit250 ×4
Total vs dummy916 (corner hit run)

Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 4 hits.

No body hitboxTotal 40 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 50
  • Hitstun 39 f
  • Blockstun 37 f
  • Skill/spell cancel 11–40 (spells only, hit/block, estimate)
  • Skill-to-skill cancel 11–40 (hit/block, estimate)
  • HJ cancel 26–40 (also on whiff, estimate)
  • Backdash cancel 26–40 (hit/block, estimate)
  • Counter-hit state 1–10 f