Frame data
Alice
214C Doll Arrangement
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 59 f (projectile) | 59–70 (first of 4 projectiles) | 49 f (after release) | 59 f | +29 | n/a | +118 | 500 ×4 · 1491 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 90 f | 25 f | 45 |
| Damage per hit | 500 ×4 |
|---|---|
| Total vs dummy | 1491 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 820/3); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 59 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 45
- Hitstun 90 f
- Blockstun 25 f
- Skill/spell cancel 17–59 (spells only, hit/block, estimate)
- Skill-to-skill cancel 17–59 (hit/block, estimate)
- HJ cancel 29–59 (also on whiff, estimate)
- Backdash cancel 29–59 (hit/block, estimate)
- Counter-hit state 1–12 f