Yukari

sc202 Boundary "Border Between 2D and 3D"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
9+14 f23–292 (projectile)37 f (after release)60 f+135n/a+2231000 ×3 · 2609 total-0.5 orb (block) per hit0 / 00 / 0171 f50 f45
Damage per hit1000 ×3
Total vs dummy2609 (corner hit run)

Hitstop and untech of the first projectile to hit (object 852/0); self is the projectile's own stop. Hit properties: the same for all 9 hits.

No body hitboxTotal 60 fSpellflash 40 f (after frame 9)
  • Hitstop on hit 0 / 0
  • Hitstop on block 0 / 0
  • Untech 45
  • Hitstun 171 f
  • Blockstun 50 f
  • Spellflash 40 f (after frame 9)
  • Melee invul 9 f
  • Bullet invul 9 f
  • Grab invul 9 f
  • Counter-hit state 1–8, 10–19 f