Yukari

5[B]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
36 f (projectile)36–121 (first of 25 projectiles)26 f (after release)74 f-11n/a0100 ×25 · 1561 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 039 f28 f20
Damage per hit100 ×25
Total vs dummy1561 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 74 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 39 f
  • Blockstun 28 f
  • Skill/spell cancel 48–74 (hit/block, estimate)
  • Normal cancel → C normals 48–74 (hit/block, estimate)
  • HJ cancel 48–74 (also on whiff, estimate)
  • Backdash cancel 48–74 (hit/block, estimate)
  • Counter-hit state 1–34 f