Frame data
Yukari
5[B]
Charged: button held 12 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 36 f (projectile) | 36–121 (first of 25 projectiles) | 26 f (after release) | 74 f | -11 | n/a | 0 | 100 ×25 · 1561 total | -0.08 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 39 f | 28 f | 20 |
| Damage per hit | 100 ×25 |
|---|---|
| Total vs dummy | 1561 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 74 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 20
- Hitstun 39 f
- Blockstun 28 f
- Skill/spell cancel 48–74 (hit/block, estimate)
- Normal cancel → C normals 48–74 (hit/block, estimate)
- HJ cancel 48–74 (also on whiff, estimate)
- Backdash cancel 48–74 (hit/block, estimate)
- Counter-hit state 1–34 f