Yukari

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
22 f (projectile)22–74 (first of 5 projectiles)41 f (after release)53 f-7n/a+5300 ×3 · 822 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 5 (opponent +5)37 f25 f40
Damage per hit300 ×3
Total vs dummy822 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 53 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 40
  • Hitstun 37 f
  • Blockstun 25 f
  • Skill/spell cancel 12–53 (hit/block, estimate)
  • HJ cancel 22–53 (also on whiff, estimate)
  • Backdash cancel 22–53 (hit/block, estimate)
  • Counter-hit state 1–11 f