Yukari

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16 f (projectile)16–97 (first of 15 projectiles)34 f (after release)62 f-19n/a-8100 ×15 · 1121 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 039 f28 f20
Damage per hit100 ×15
Total vs dummy1121 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/1); self is the projectile's own stop.

No body hitboxTotal 62 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 39 f
  • Blockstun 28 f
  • Skill/spell cancel 32–62 (hit/block, estimate)
  • Normal cancel → C normals 32–62 (hit/block, estimate)
  • HJ cancel 32–62 (also on whiff, estimate)
  • Backdash cancel 32–62 (hit/block, estimate)
  • Counter-hit state 1–16 f