Frame data
Youmu
j.2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 26 f (projectile) | 26–33 (first of 22 projectiles) | 11 f (after release) | 87 f | n/a | n/a | n/a | 100 ×2 · 199 total | -0.08 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | n/a | n/a | 20 |
| Damage per hit | 100 ×2 |
|---|---|
| Total vs dummy | 199 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.
No body hitboxTotal 87 f
Skill/spell
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 20
- Skill/spell cancel 20–87 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 36–87 (hit/block, estimate)
- Counter-hit state 1–19 f