Youmu

j.2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
26 f (projectile)26–33 (first of 22 projectiles)11 f (after release)87 fn/an/an/a100 ×2 · 199 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a20
Damage per hit100 ×2
Total vs dummy199 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.

No body hitboxTotal 87 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 20
  • Skill/spell cancel 20–87 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 36–87 (hit/block, estimate)
  • Counter-hit state 1–19 f