Frame data
Youmu
j.2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 32 f (projectile) | 32–72 (first of 5 projectiles) | 13 f (after release) | 53 f | n/a | n/a | n/a | 200 ×4 · 745 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | n/a | n/a | 20 |
| Damage per hit | 200 ×4 |
|---|---|
| Total vs dummy | 745 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/1); self is the projectile's own stop.
No body hitboxTotal 53 f
Skill/spell
Normals
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 20
- Skill/spell cancel 17–53 (hit/block, estimate)
- Normal cancel → C normals 34–53 (hit/block, estimate)
- Normal cancel → j.C normals 17–33 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 32–33 (hit/block, estimate)
- Counter-hit state 1–16 f