Youmu

6B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
27 f (projectile)27–82 (first of 5 projectiles)8 f (after release)43 f+11n/a+20200 ×4 · 745 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 033 f24 f20
Damage per hit200 ×4
Total vs dummy745 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/1); self is the projectile's own stop.

No body hitboxTotal 43 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 33 f
  • Blockstun 24 f
  • Skill/spell cancel 15–43 (hit/block, estimate)
  • Normal cancel → C normals 15–43 (hit/block, estimate)
  • HJ cancel 30–43 (also on whiff, estimate)
  • Backdash cancel 30–43 (hit/block, estimate)
  • Counter-hit state 1–14 f