Frame data
Youmu
623B[hold]
part of 623B
623B[hold] is pressed during 623B. Frame 1 is the first frame of 623B[hold] itself: with the press at the earliest point the game takes it (buffered from the frame after 623B connects), the frame 623B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 623B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 11 f | 11–17 | 25 f | 42 f | error | n/a | +48 | 1650 | -1 orb (wrong block) | 10 / 10 | 10 / 10 | 63 f | error | 60 |
Startup 11 fActive 7 fRecovery 25 fTotal 42 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 60
- Hitstun 63 f
- Skill attack 11–17 f
- Unreflectable 11–17 f
- Must block high 11–17 f
- Air unblockable 11–17 f
- Counter-hit state 1–17 f