Youmu

5B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
30 f (projectile)30–83 (first of 5 projectiles)3 f (after release)41 f+11n/a+25200 ×3 · 572 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 035 f21 f20
Damage per hit200 ×3
Total vs dummy572 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/1); self is the projectile's own stop.

No body hitboxTotal 41 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 35 f
  • Blockstun 21 f
  • Skill/spell cancel 22–41 (hit/block, estimate)
  • Normal cancel → C normals 22–41 (hit/block, estimate)
  • HJ cancel 36–41 (also on whiff, estimate)
  • Backdash cancel 36–41 (hit/block, estimate)
  • Counter-hit state 1–21 f