Youmu

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
17 f (projectile)17–24 (first of 22 projectiles)0 f (after release)42 f+45n/a+56100 ×7 · 631 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 082 f57 f20
Damage per hit100 ×7
Total vs dummy631 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.

No body hitboxTotal 42 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 82 f
  • Blockstun 57 f
  • Skill/spell cancel 21–42 (hit/block, estimate)
  • HJ cancel 26–42 (also on whiff, estimate)
  • Backdash cancel 26–42 (hit/block, estimate)
  • Counter-hit state 1–10 f