Frame data
Youmu
2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 31 f (projectile) | 31–78 (first of 5 projectiles) | 7 f (after release) | 46 f | +4 | n/a | +17 | 200 ×3 · 572 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 33 f | 20 f | 20 |
| Damage per hit | 200 ×3 |
|---|---|
| Total vs dummy | 572 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/1); self is the projectile's own stop.
No body hitboxTotal 46 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 20
- Hitstun 33 f
- Blockstun 20 f
- Skill/spell cancel 16–46 (hit/block, estimate)
- Normal cancel → C normals 16–46 (hit/block, estimate)
- HJ cancel 31–46 (also on whiff, estimate)
- Backdash cancel 31–46 (hit/block, estimate)
- Counter-hit state 1–15 f