Youmu

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
31 f (projectile)31–78 (first of 5 projectiles)7 f (after release)46 f+4n/a+17200 ×3 · 572 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 033 f20 f20
Damage per hit200 ×3
Total vs dummy572 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/1); self is the projectile's own stop.

No body hitboxTotal 46 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 33 f
  • Blockstun 20 f
  • Skill/spell cancel 16–46 (hit/block, estimate)
  • Normal cancel → C normals 16–46 (hit/block, estimate)
  • HJ cancel 31–46 (also on whiff, estimate)
  • Backdash cancel 31–46 (hit/block, estimate)
  • Counter-hit state 1–15 f