Frame data
Youmu
214B214C
part of 214B
214B214C is pressed during 214B. Frame 1 is the first frame of 214B214C itself: with the press at the earliest point the game takes it (buffered from the frame after 214B connects), the frame 214B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 214B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 24 f | 24–34 | 35 f | 69 f | -24 | +8 | +22 | 1440 ×2 · 1899 total | -4 orbs (wrong block) / -2 orbs (air block) | 10 / 10 | 10 / 10 | 51 f | 31 f | 60 |
| Damage per hit | 1440 ×2 |
|---|---|
| Total vs dummy | 1899 (corner hit run) |
Hit properties: the same for all 2 hits.
Startup 24 fActive 11 fRecovery 35 fTotal 69 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 60
- Hitstun 51 f
- Blockstun 31 f
- Skill attack 24–34 f
- Unreflectable 24–34 f
- Crush on wrong block 24–34 f
- Must block high 24–34 f
- Counter-hit state 1–34 f