Frame data
Youmu
214B214B214B
part of 214B
214B214B214B is pressed during 214B. Frame 1 is the first frame of 214B214B214B itself: with the press at the earliest point the game takes it (buffered from the frame after 214B connects), the frame 214B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 214B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 19 f | 19–20 | 37 f | 57 f | -17 | -11 | +34 | 1000 | -2 orbs (wrong block) / -1 orb (air block) | 10 / 10 | 10 / 10 | 56 f | 31 f | 60 |
Startup 19 fActive 2 fRecovery 37 fTotal 57 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 60
- Hitstun 56 f
- Blockstun 31 f
- Skill attack 19–20 f
- Unreflectable 19–20 f
- Must block high 19–20 f
- Counter-hit state 1–20 f